Trinigy Leads Game Engine Support for DirectX® 11
Eningen, Germany (PRWEB) September 10, 2009
Trinigy, an industry leading 3D game engine provider with over 100 licensees and offices in Germany and Austin, TX, today announced that it will be one of the first middleware developers to have built-in support for Microsoft® DirectX® 11 graphics processors from companies such as AMD® (NYSE: AMD). The processor support, which can be found in Trinigy’s newly announced Vision Engine 7.6, will boost the creative power of game developers by enabling artists to create more lifelike objects in games.
“Our customers consistently express their desire to push the boundaries of in-game graphics,” said Dag Frommhold, managing director at Trinigy. “DirectX 11 hardware from partners like AMD coupled with our mature game engine, will enable game developers not only to create more realistic graphics, but to deliver those graphics in-game without any detrimental effects on frame rates. We can’t wait to see what this will mean for our customers’ games.”
With major performance enhancements and features such as tessellation and compute shader, DirectX 11 promises to deliver smoother, less blocky and more organic-looking game graphics at higher frame rates with greater power efficiencies. Trinigy’s latest product release – the Vision Engine 7.6 – will help game developers realize these benefits by supporting many of the features in DirectX 11 hardware, including support for contact-hardening shadows inside the new deferred rendering system, which will generate dynamic photorealistic soft shadows at superior frame rates.
For more information on the Vision Engine 7.6 and Trinigy’s leading support for DirectX 11 graphics processors from AMD, visit http://www.trinigy.net.
Based in Southern Germany and Austin, TX, Trinigy is a privately owned company committed to providing groundbreaking game engine technology and first-class support to video game and serious game development studios across the globe. Engineered to provide more creative and technical freedom, the company’s Vision Engine is currently in use in more than 100 commercial game productions by well-known companies such as Ubisoft, Take 2, Dreamcatcher, NeoWiz, Spellbound, Robot Entertainment, Nitro Games and more.
The Vision Engine has proven its versatility in a multitude of game genres, including real-time strategy, racing, first-person shooters, role-playing games and massively multiplayer online (MMO) games. It is available and optimized for performance on PC (DX9, DX10), Xbox360™, PLAYSTATION®3, Nintendo Wii™, XBLA™, PSN™ and WiiWare™.
For more information about Trinigy, its Vision Engine or its technology partners, please visit: http://www.trinigy.net.
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